Typ: PC-Jump&Run-Adventure, 3D-First-Person Perspektive
Hersteller: discreet monsters / ATTACTION GmbH
Plattform: PC (PIII 700 MHz +)
Offizielle Homepage: http://www.aurynquest.de/
Typ: Text/Graphics Adventure
Plattform: ZX Spectrum 48k, ZX Spectrum 128k, Commodore C64
Entwickler: Ian Weatherton (Programmierung), Steve Cain (Grafik), Martin Galway (Sound) Demo-View: http://www.youtube.com/watch?v=2vD4E0a_RVs
(You begin in a camp) NE, E (Auryn falls from the sky), GET AURYN, SW, GET STONE, S, GET HORN, BLOW HORN (Falkor flies into view), DROP HORN, W, N, GET BRANCH, S, E, N, NE, W, SW, LIGHT BRANCH, NE, E, E, E, E, E, E, LIGHT BUSH, D, SMASH BOX, DROP STONE, GET CRYSTAL, U, W, W, W, W, W, SW, S, GET FALKOR, W, SE, FLY SOUTH (Falkor flies you across the desert), E, S, E, GIVE CRYSTAL (Engywook tells you that the sphinx' may be passed when their eyes are closed), S, S, WAIT (till the eyes close), S (you made it!).
(Falkor flies onwards, but drops you in Spook City) E, N, W, N, GET ROPE, E, S, E, GET GLOWGLOBE, W, N, N, REMOVE PLANKS (you find a secret passage), D, SE, W, TIE ROPE (to the well), D, D, GET POUCH (a coin appears), DROP POUCH, GET COIN, D, U, E, S, GET KNIFE, N, E, E, SE, SW, D, CUT WEB (watch for the spider), W, SW, W, DROP COIN (a hole opens in the wall. Watch out for the guard), W, GET KEY, E, E, NE, E, U, NE, NW, W, W, NW, U, S, S, S, E, GET AURYN, GET FALKOR (you escape from the doomed city).
(You are standing on an asteroid. Fantasia has been destroyed), NE, E, UNLOCK DOOR (to Ivory Tower), E, E, U, E, E, NE, U, W, W, W, SE, U, E, E, E, U, SAY PLEASE (the doors opens), E, E (you are received by The Childlike Empress (I can't recall her English name!) Fantasia has been saved.)
Lösung von Jacob Gunness - d.12/3-1990
Download - PC-emulierte Version
nes_c64.zip - download (70k)
Ein C-64-Disk-Image des Textadventures von 1985.
Funktioniert am besten mit CCS64 V2.0 oder höher.
...meint Oliver Eue.
brought to you by Oliver Eue 12.09.2000.
Typ: Text/Graphics Adventure
Plattform: Atari 8-bit
Anpassung des Games von Ocean an den Atari
Lösung: wie bei OCEAN (bin aber nicht ganz sicher)
Kommentar von Jiri Bernasek The Neverending Story game by DataSoft (Atari 8-bit game) is one of
these I played back in 1990 on my old Atari... Now I did a handful of
screenshots ("actual size"), and recorded the background music (using an
emulator) - see the attached zip archive. The music is different from
Commodore/other versions, vaguely based on the Limahl song theme, but
not the same.
More info about this game: It may be downloaded from this URL, but the Atari 8-bit disk image only works with an emulator (best is Atari800, there are others like XFormer etc.) which is not that easy to set up properly. I suspect that the image is broken too, it crashes in part 3 of the game.
Vielen Dank Jiri für die Screenshots, Links und Informationen.
Beitrag von Jiri Bernasek aus Tschechien
I came across a mention of this at the Russian wikipedia page on TNES book, and tracked down scans of the magazine in a russian on-line old press archive. This is a bit unusual thing, although it was quite normal in the Soviet Union and other Eastern-Europe countries back then. It might go into the Games section, but in fact it's an article from a magazine (so fits to Articles as well), and it was a reader's contribution, so Fan Art might be suitable too. I'm attaching the pages and magazine cover, but these are nothing more than screenshots from the russian site.
Game/article title: Бесконечная История (Beskonechnaja istorija)
Published in the magazine "Техника молодёжи" ("Technika molodjozhi"), issue 1/1988, pages 41-43
Hardware: Programmable calculators "Электроника" ("Elektronika"), models MK-52 or B3-34 (two versions of the game available)
Media: None, full program printed in the magazine (to type in manually). Game type: Command-driven navigation through Fantasia, about 15-20 minutes.
Game appearance: Numeric coordinates and symbols on a calculator display. Required a paper map, and a lot of imagination!
This game illustrates how the popularity of TNES affected even as strange places, as a Soviet magazine for young fans of new technologies. And also, how computers and software were treated by eastern authorities in 80's - as for hardware, even a calculator was considered sufficient; as for software, everything was treated like open-source, and nothing was officially distributed, because the user was supposed to write the software him/herself. Because of that, the article contains the whole program in print (which is really just a sequence of calculator buttons being pushed, to be recorded to a device's tiny memory manually), and most of the article does focus on the program's internals, as an educational material. The follow-up article on the last page is an editorial, suggesting further ways to improve the programming.
But however, the authors from Kiew still managed to incorporate a bit of The Neverending Story into that. The first page of the article summarizes the relevant part of the story (i.e. the part of Atreyu's quest from the Ivory Tower to the Southern Oracle), and explains how it translates to the game. The map on second page have the Ivory Tower in the center, Gmork's area top-right, swamp with Morla and Falkor top-left, and Southern Oracle at the bottom (the black triangles are the Nothing, growing larger and larger).
I didn't really see this game in action, but based on the article, I can imagine how it looked like: You had to find your way to the swamp to be picked by Falkor, then find Southern Oracle, without being caught by Gmork or the Nothing or Sphinxes eyes, and before the Nothing got to the Ivory Tower. The calculator handled your moves, interactions with the enemies and random elements - in the form of numbers and symbols indicating where you are on the map. The rest was left to your imagination. (I hope not to be too wrong here...)